Some game design documents I have done were worked with a group of individuals, none the less I always stepped up to be a leader within the groups I have worked with. This was not only to help keep the projects or activities moving but additionally so I could test myself as a leader. The following game design documents were completed with the same group through out the course and are more concept and practice then full blown out documents. None the less though I felt that they were perfect additions for my portfolio.
These game design documents encompass a range of themes, from excersing to politics but if there is one document I recommend you check out it is the design document for the adver game. The game was based off of the description on the back of old spice deodorant products and turned into a side scrolling shoot em up game. Below are the summaries and the links to their respected game design documents.
Old Spice Odor Blocking Mega Bots
Summary: The game advertises Old Spice products by putting players in control of an odor-fighting robot sent out to get rid of stench monsters by shooting them with odor-destroying lasers. The games difficulty ramps up as new stench monsters are added giving the player more to dodge or more hits to change them into scent elves. Players are presented with a short scene of what the consumer is about to do for the evening and then they are ready for deployment. When the stench monsters are hit with these lasers, they become clean and masculine scent elves. These scent elves can then be picked up to help make the robot stronger and make a level easier to players. Players will progress through several different levels in an attempt to gain high scores and help the buyers of old spice products get prepared for their evening events. The game is built to play on the old spice website via flash and can even save players progress and high scores. Eventually the game will come to mobile platforms for a small one dollar fee.
WorkOut: Kung Fu
Summary: WorkOut: Kung Fu is an exercise game to be used in conjunction with the xbox 720, Kinect and Illumi Room that has players performing various martial arts style’s and training in their living room to help learn self defense and lose weight. The game features several different challenges and training exercise to warm the player up or really test their limits. The staple feature of the game however is the,”Way of the Warrior”, game mode that gives players a set number of levels to play through to really test the player and make them sweat. The game is meant to not only help players lose weight but help them work and learn the basics of martial arts techniques and offer a more interesting experience. When players first start up the game they are given a choice of martial arts style, this style provides a basis for the game to train the player but also give them the chance to score bonus points when they stick to what they know and perform the various techniques of that style against enemies. After selecting their martial arts style they are greeted by their trainer/sensei that is unique to the style they chosen and are ready to begin. The way the game works is players are given a choice to train or challenge themselves. The staple of the game is the way of the warrior game mode where the player is thrown in the middle of wave after wave of enemies that aim to knock the player out. Some enemies will have a speciality or two about them along with different amounts of required strikes to beat, so the player must be aware of the most effective method to progress is. Players are also encouraged to combo moves so instead of just punching an enemy why not dodge his attack, then his friends attack then attack back. Now depending on difficulty players are given a number of strikes if they receive the set number of strikes then an extra one they lose. Players can play with another player in various co-op and versus challenges since working out with a friend is always better. The game keeps track of the players progress and can even show how much the player as grown from the game. As players keep playing the game they work to have a higher place on the leaderboard in various categories to help measure them against other players.
Political Agenda
Summary: Political agenda is a game for 2-4 players competing in the presidential election involving the, republican, democratic, Greene and libertarian parties. The game is meant to give players the view of different situations and events that a politician may face during a campaign race. Players will use different actions to build themselves as the best possible candidate in 52 turns at which point following the electoral college players will calculate how many electoral votes they have with the greatest number being the winner. As players play the game they must use different actions involving mudslinging, addressing issues, rallying support and advising to gain the hearts and minds of the citizens in the states. Players will have event cards drawn every 5 turns as to try and change the election, gain money or help the players. If there are three or four people playing, players are eliminated when they do not have enough campaign funding to continue who ever is last standing at turn 52 will calculate there electoral votes and whoever has the most wins.
Merely for Stress Relief
Summary: Merely for Stress Relief, is a game about glorifying violence with a target audience of 18+. It’s to be released on PC and used with either a controller or mouse and keyboard. The game takes place in a fictional city and landscape that features three main areas consisting of Farmland, urban neighborhoods and a bustling metropolis. Every area has different weapons and possibilities for the player to enact his fury upon the random non player characters in the game. As players continue to play they can build stat points to give themselves new skills and perks. The players character is the player himself, they are dropped in a sandbox world with overwhelming possibilities to enact violence and relieve stress on this fictional world. Every object that is seen can be used in some way to cause violence to the masses in the game. As the player progresses through their play session, the game will try and stop the player from enacting this violence on the city, either by sending the police, concerned citizens and even animals will take up arms against the player depending on who they decided to attack. The game gauges the player morality based on the npc’s the player has attacked. The different level of defense against the player escalates based on the score the player has earned through their play session. The game ends when the player is killed or captured in game or they quit. After the game is over players can choose to share replay’s of their rampage along with the audio content from their microphone with friends through the games internal replay system, also with the viewing of the players score on the global leaderboards.